Karamba3D sits at the interface between structural design, architecture, and product design.
It is being developed by a team of architecture and engineering enthusiasts in cooperation with Bollinger+Grohmann.
“Our aim is to empower everyone to creatively design structures using parametric geometries in combination with fast and reliable finite element analysis. We strive to create a software that is tailored for non-experts and our users shall be in full control of the software and not the other way round.”
How it all came about
The initial computational core of Karamba3D has been developed by Clemens Preisinger during the research project ‘Algorithmic Generation of complex Spaceframes’ at the University of Applied Arts Vienna. Upon completion of the research project, the initial code basis was further developed in continued cooperation with Bollinger+Grohmann. The first release came in 2010 as an interactive structural design plug-in for the visual scripting environment of Grasshopper for Rhinoceros. Since then, Karamba3D has spread around the world through practice, research and academia. The ongoing development aims at continually improving usability and functionality based on the needs of its users.
The dissemination and development of Karamba3D is a team effort. We are an interdisciplinary group of architects, structural engineers, and programmers.
Clemens is an avid structural engineer having first developed the initial code for Karamba3D in 2008 and has vigorously been working on the development ever since.
Matthew is a computation designer with a background in architecture working at the interface of structural engineering and architecture.
Georg recently finished his master’s degree in Architecture and regularly integrates digital and parametric workflows in his work.
Praneet Mathur is a Computational Design Specialist and Technology Consultant with experience in XR, AI and Computational Design, having worked with various tech start-ups and design studios.
Zeynep is an architect and computational designer who explores generative design processes and the implementation of AI based processes into design, architecture, and urbanism.
Robert is a passionate structural engineer with strong digital design background in architecture and structural engineering.
Enrico has a background in both architecture and structural engineering. He is specialised in software development and in combining engineering with algorithmic processes.
Join our Team
We are constantly looking for enthusiastic individuals to join our team.
Get in touch with us!
Current Open Positions
Design Computation engineer
Karamba3D is seeking a structural engineer with interest in C# and/or C++ programming for implementing new software features. You will be responsible for self-contained projects that will be finally integrated into the Karamba3D toolkit.
We want to streamline our production pipeline and test infrastructure. Karamba3D is seeking a software engineer to support this transition process for both Front-end or Back-end development.
We are seeking a keen team member to lead the marketing and communications team. Your responsibilities will include developing and implementing new strategies to target company objectives. You should have experience in written and verbal communication in English and content creation.