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Transform3ChangeBasis Method (Vector3, Vector3, Vector3, Vector3, Vector3, Vector3)

Computes a change of basis transformation. A basis change is essentially a remapping of geometry from one coordinate system to another.

Namespace:  Karamba.Geometry
Assembly:  KarambaCommon (in KarambaCommon.dll) Version: 2.2.0.4 (2.2.0.4)
Syntax
public static Transform3 ChangeBasis(
	Vector3 initialBasisX,
	Vector3 initialBasisY,
	Vector3 initialBasisZ,
	Vector3 finalBasisX,
	Vector3 finalBasisY,
	Vector3 finalBasisZ
)

Parameters

initialBasisX
Type: Karamba.GeometryVector3
x-axis of the initial coordinate system.
initialBasisY
Type: Karamba.GeometryVector3
y-axis of the initial coordinate system.
initialBasisZ
Type: Karamba.GeometryVector3
z-axis of the initial coordinate system.
finalBasisX
Type: Karamba.GeometryVector3
x-axis of the final coordinate system.
finalBasisY
Type: Karamba.GeometryVector3
y-axis of the final coordinate system.
finalBasisZ
Type: Karamba.GeometryVector3
z-axis of the final coordinate system.

Return Value

Type: Transform3
A transformation matrix which orients geometry from one coordinate system to another on success. Transform.Unset on failure.
See Also