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Transform3Rotation Method (Vector3, Vector3, Vector3, Vector3, Vector3, Vector3)
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Constructs a transformation that maps X0 to X1, Y0 to Y1, Z0 to Z1.
Namespace:
Karamba.Geometry
Assembly:
KarambaCommon (in KarambaCommon.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax public static Transform3 Rotation(
Vector3 x0,
Vector3 y0,
Vector3 z0,
Vector3 x1,
Vector3 y1,
Vector3 z1
)
Public Shared Function Rotation (
x0 As Vector3,
y0 As Vector3,
z0 As Vector3,
x1 As Vector3,
y1 As Vector3,
z1 As Vector3
) As Transform3
public:
static Transform3 Rotation(
Vector3 x0,
Vector3 y0,
Vector3 z0,
Vector3 x1,
Vector3 y1,
Vector3 z1
)
static member Rotation :
x0 : Vector3 *
y0 : Vector3 *
z0 : Vector3 *
x1 : Vector3 *
y1 : Vector3 *
z1 : Vector3 -> Transform3
Parameters
- x0
- Type: Karamba.GeometryVector3
First "from" vector. - y0
- Type: Karamba.GeometryVector3
Second "from" vector. - z0
- Type: Karamba.GeometryVector3
Third "from" vector. - x1
- Type: Karamba.GeometryVector3
First "to" vector. - y1
- Type: Karamba.GeometryVector3
Second "to" vector. - z1
- Type: Karamba.GeometryVector3
Third "to" vector.
Return Value
Type:
Transform3A rotation transformation value.
See Also